January 2016
Intermediate to advanced
304 pages
6h 17m
English
The final system that we're going to build in this chapter is one that will generate randomized level goals. In each level, we have to find the key, find the exit, and kill all enemies that get in our way. Let's add more gameplay and challenge by adding random goals that the player can also complete. Every time a level is entered, we'll potentially give the player an optional task that, if completed, will yield a random reward.
The first step in creating this system is to declare the variables and functions that we're going to need. We'll encapsulate the behavior to generate a goal in its own function. For starters, we need to declare the following private function in Game.h ...
Read now
Unlock full access