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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

Chapter 6. Procedurally Generating Art

A game's art is one of its defining features. It's usually what first attracts us, and it is one of the driving forces behind keeping us hooked; great aesthetics go a long way. Given that, we want to ensure that this is an area that is as rich, diverse, and immersive as possible.

However, art is financially expensive and time-consuming to produce. Not only that, it's also expensive at the hardware level! Game textures can hit 4K in size, and creating a thousand 4K textures and storing them on traditional game media is no easy task. Thankfully, a wide range of procedural generation techniques can be employed when creating art to help combat some of these issues.

In this chapter, we'll cover the following topics: ...

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Publisher Resources

ISBN: 9781785886713