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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

The drawbacks of procedural generation

As with anything, there are two sides to a story. Procedural generation brings a myriad of possibilities and enhancements to games, but there are considerations to be taken when implementing it.

More taxing on the hardware

As we now know, procedural generation is the creation of content through running algorithms. These algorithms can be intense and require a lot of computing power. If you develop a game that makes heavy use of procedural generation, you need to ensure that a regular consumer PC or console is able to meet its demands.

For example, if you choose to generate trees procedurally in an open world game, there's going to be a big load on the CPU and GPU whenever that area needs to be generated. Lesser ...

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Publisher Resources

ISBN: 9781785886713