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Libgdx Cross-platform Game Development Cookbook
book

Libgdx Cross-platform Game Development Cookbook

by David Saltares Márquez, Alberto Cejas Sánchez
October 2014
Intermediate to advanced
516 pages
11h 53m
English
Packt Publishing

Overview

Delve into the world of game development with 'Libgdx Cross-platform Game Development Cookbook.' Through more than 75 practical and accessible recipes, this book equips readers with the skills to harness LibGDX for creating multi-platform 2D games. From managing textures to implementing advanced physics simulations, you'll unlock the expertise to build and deploy games across various platforms efficiently.

What this Book will help me do

  • Master texture management and the use of shaders for compelling 2D graphics.
  • Efficiently handle multiple user input methods such as touch, keyboard, and accelerometer.
  • Utilize advanced features of the LibGDX audio API to enhance player immersion.
  • Learn Box2D physics simulation techniques for realistic game interactions.
  • Understand deployment across multiple platforms to reach a broad audience.

Author(s)

The author is a seasoned game developer with extensive expertise in leveraging LibGDX for building engaging, cross-platform games. With a deep understanding of Java and game design principles, the author aims to provide readers with clear, actionable recipes. The book reflects years of practical experience and commitment to teaching and empowering fellow developers.

Who is it for?

This book is ideal for developers seeking to create 2D games using LibGDX with a focus on cross-platform deployment. Readers should have prior knowledge of Java and basic game development concepts. It is particularly suitable for those looking to enhance their skills in interactive graphics, physics simulations, and effective multimedia handling. Achieve professional-grade results efficiently with this expertly crafted guide.

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Publisher Resources

ISBN: 9781783287291