October 2014
Intermediate to advanced
516 pages
11h 53m
English
In this chapter, we will cover the following recipes:
Assets are an intrinsic part of games in the sense that their mixture defines the final game experience and highly contributes to players' opinions.
Most modern and successful games make use of a variety of assets such as textures, fonts, music, sound effects, skins, particle effects, maps, physics, and so on. The asset ecosystem can be very demanding of memory resources.
In this chapter, we will learn how to efficiently manage any kind of asset in your Libgdx applications through the built-in AssetManager class, even when the amount ...
Read now
Unlock full access