Skip to Content
Libgdx Cross-platform Game Development Cookbook
book

Libgdx Cross-platform Game Development Cookbook

by David Saltares Márquez, Alberto Cejas Sánchez
October 2014
Intermediate to advanced
516 pages
11h 53m
English
Packt Publishing
Content preview from Libgdx Cross-platform Game Development Cookbook

Building a physics world from level data

Physics for levels can be hardcoded in the source code with terrible consequences for maintenance purposes, but I am sure that you have already heard about the data-driven approach that suggests a solution.

Most level editors include mechanisms to attach physics data to the final level file and one of them, Tiled, is familiar to you from Chapter 8, User Interfaces with Scene2D. It supplies a layers system where you can define geometric shapes and some metadata for their properties.

As all the data is parsed by the map, you can create a generic physics populator for your games so the process of applying them to static bodies becomes almost automatic.

Getting ready

The juice of this recipe is concentrated into ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Mastering LibGDX Game Development

Mastering LibGDX Game Development

Patrick Hoey
Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

Suryakumar B Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781783287291