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Libgdx Cross-platform Game Development Cookbook
book

Libgdx Cross-platform Game Development Cookbook

by David Saltares Márquez, Alberto Cejas Sánchez
October 2014
Intermediate to advanced
516 pages
11h 53m
English
Packt Publishing
Content preview from Libgdx Cross-platform Game Development Cookbook

Embedding a Libgdx window into a Java desktop application

Developing a medium-sized game takes an unholy amount of time. Logically, this makes your toolset a crucial factor because the tools' productivity and your mastery over them will dramatically affect the process. Most areas are already covered by brilliant tools: tiles for level editing, spine for skeletal animation, Physics Editor to create rigid bodies, the Libgdx particle editor, and the list goes on.

However, you might have certain requirements that no existing software features yet. Beware, the never reinvent the wheel advice is really good advice. Think about it; if the tool closest to what you need is open source, it is probably more convenient to check out the repository and add such ...

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Publisher Resources

ISBN: 9781783287291