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Libgdx Cross-platform Game Development Cookbook by Alberto Cejas Sánchez, David Saltares Márquez

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Chapter 13. Giving Back

In this chapter, we will cover:

  • Releasing your Libgdx game on desktop
  • Releasing your Libgdx game on Android
  • Releasing your Libgdx game on iOS
  • Releasing your Libgdx game on browsers
  • Working from sources
  • Creating a new test for your fresh feature
  • Sending a pull request on GitHub

Introduction

I have not the slightest doubt that toil describes the process to get here. However, the remaining work is a bed of roses compared to what you have already done.

Within this chapter, you will learn how to transform your, up until now useless, Eclipse projects to each possible platform and how to contribute back to the community, especially the Libgdx one.

Even though this is the last chapter, this is not a goodbye as we expect to see you in the ...

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