Skip to Content
Libgdx Cross-platform Game Development Cookbook
book

Libgdx Cross-platform Game Development Cookbook

by David Saltares Márquez, Alberto Cejas Sánchez
October 2014
Intermediate to advanced
516 pages
11h 53m
English
Packt Publishing
Content preview from Libgdx Cross-platform Game Development Cookbook

Chapter 9. The 2D Maps API

In this chapter, we will cover the following recipes:

  • Creating maps with Tiled and loading them into Libgdx
  • Adding and querying map metadata
  • Developing your own map loaders and renderers

Introduction

Most games lay a collection of levels in front of the player for him or her to beat them. The design of those levels is crucial for the final result to be an enjoyable and engaging experience. If they are not challenging enough or too frustrating, the player will just throw away the controller or the phone and move on to something else!

We will not discuss level design; there are great specialized sources out there such as The Art of Game Design. You can refer to http://artofgamedesign.com for more details.

One thing is sure, though; ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Mastering LibGDX Game Development

Mastering LibGDX Game Development

Patrick Hoey
Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

Suryakumar B Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781783287291