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ActionScript: The Definitive Guide
book

ActionScript: The Definitive Guide

by Colin Moock
May 2001
Intermediate to advanced
720 pages
23h 24m
English
O'Reilly Media, Inc.
Content preview from ActionScript: The Definitive Guide

Chapter 3. Data and Datatypes

Having worked with variable values in Chapter 2, we’ve already had a casual introduction to data, the information we manipulate in our scripts. In this chapter, we’ll explore data in more depth, learning how ActionScript defines, categorizes, and stores data. We’ll also see how to create and classify data.

Data Versus Information

In the broadest sense, data is anything that can be stored by a computer, from words and numbers to images, video, and sound. All computer data is stored as a sequence of ones and zeros, which you might recognize from high-tech marketing materials:

010101010101010110101011011010101010101010000010101010101011010101010
101010101010101011101010101010101010101010101010111110101010101010101
010101010101010101010101011101010101010101010101010101010101010101010

Data is information in its crude state—raw and meaningless. Information, on the other hand, has meaning. Consider, for example, the number 8008898969. As raw data it isn’t very meaningful, but when we classify it semantically as the telephone number (800) 889-8969, the data becomes useful information.

In this chapter we’ll see how to add meaning to raw computer data so that it becomes human-comprehensible information.

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Publisher Resources

ISBN: 1565928520Catalog PageErrata