Name
Sound.setPan( ) Method — set the balance of a sound’s left and right channels
Availability
Flash 5
Synopsis
soundObject.setPan(pan)
Arguments
- pan
A number between -100 (left) and 100 (right) indicating the distribution between the left and right speakers for sounds controlled by
soundObject. If thepansupplied is greater than 100, the actual value assigned is200-pan. If thepansupplied is less than -100, the actual value assigned is-200-pan.
Description
The setPan( ) method dictates the balance of
the right and left channels of the sounds controlled by
soundObject. By adjusting the pan over
time, we can cause a sound to move from one speaker to the other
(known as panning).
To play the sounds controlled by
soundObject in the left speaker only, use
a pan of -100. To play the sounds
controlled by soundObject in the right
speaker only, use a pan of 100. To balance
the two channels evenly, use a pan of 0.
Note that setPan( ) affects all the sounds
controlled by soundObject. If
soundObject is a global sound,
setPan( ) affects all the sounds in a movie. If
soundObject is tied to a clip or a main
timeline, setPan( ) affects all the sounds in
that clip or timeline and all the clips it contains.
The effects of setPan( ) can be changed only by
another call to setPan( ). A setPan(
) assignment affects all future sounds controlled by
soundObject, even if
soundObject is deleted.
Example
The following clip event handlers cause sounds in a movie clip to endlessly pan between the left and ...
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