Numeric Literals
We learned earlier that a literal is a direct representation of a single, fixed data value. The number type supports three kinds of literals: integer literals, floating-point literals, and special numeric values. The first two literal categories represent real numbers (numbers that have a fixed mathematical value); the third category comprises values that represent numeric concepts such as infinity.
Integer Literals
Integer literals such as 1, 2, 3, 99, and -200, must follow these rules:
Integers may not contain a decimal point or fractional value.
Integers must not exceed the minimum or maximum legal numeric values of ActionScript. See also the
MIN_VALUEandMAX_VALUEproperties of theNumberobject in Part III, for a discussion of legal values.Base-10 integer numbers must not start with a leading zero (e.g., 002, 000023, and 05).
Not all integer values are base-10 (i.e., decimal) integers. ActionScript also supports base-8 (octal) and base-16 (hexadecimal) numeric literals. For a primer on decimal, octal, and hexadecimal numbers, see:
| http://www.moock.org/asdg/technotes |
We use a leading zero to indicate an octal number. For example, to represent the octal number 723 in ActionScript, we use:
0723 // 467 in decimal (7*64 + 2*8 + 3*1)
To indicate a hexadecimal (hex for short) literal integer, we put 0x (or 0X) in front of the number, such as:
0x723 // 1827 in decimal (7*256 + 2*16 + 3*1) 0xFF // 255 in decimal (15*16 + 15*1)
Hexadecimal numbers are often used to ...
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