Name
Math.random( ) Method — generate a random number from 0 to 1.0
Availability
Flash 5; may be used when exporting Flash 4 movies
Synopsis
Math.random( )
Returns
A floating-point number greater than or equal to 0.0 and less than 1.0.
Description
The random( )
method provides a way to produce
random numbers, which can be used to choose randomly between actions
in a script. The random( )
method generates a
random value between 0
and .99999... inclusive, which we can scale according to our needs.
For example, to obtain a random number between 0
and 5, we use:
Math.floor(Math.random( ) * 6)
And to obtain a random number between 1 and 6, we use:
Math.floor(Math.random( ) * 6) + 1
This custom function returns an integer number in a specified range rather than a floating-point number in the range 0 to 1:
// Returns a number in the range minVal to maxVal, inclusive function myRandom (minVal, maxVal) { return minVal + Math.floor(Math.random( ) * (maxVal + 1 - minVal)); } // Invoke the function dieRoll = myRandom(1, 6); // Emulates a six-sided die trace(dieRoll); // Note that to simulate two dice, you can use this: twoDice = myRandom(2, 12); // The minimum value is 2, not 1 // To return the die values separately, use an array function rollTwoDice ( ) { return [myRandom(1, 6), myRandom(1, 6)]; }
Due to a bug in Build 30 of the Flash 5 Player, this approach is
prone to an extremely rare, but potentially important inaccuracy. In
Build 30, random( )
generates values in the range 0.0 to 1.0, inclusive. ...
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