Name
Sound
Class — control over sounds in a movie
Availability
Flash 5
Constructor
new Sound( ) new Sound(target)
Arguments
- target
A string indicating the path to the movie clip or document level whose sound is to be controlled. May also be a reference to a movie clip or document level (references are converted to paths when used in a string context).
Methods
- attachSound
( ) Associate a sound from the Library with the
Soundobject.
- getPan
( ) Retrieve the current pan setting.
- getTransform
( ) Determine the current distribution of the channels of a sound to the left and right speakers (i.e., balance).
- getVolume
( ) Retrieve the current volume.
- setPan
( ) Set the pan across a sound’s left and right channels.
- setTransform
( ) Distribute the left and right channels between the left and right speakers (i.e., balance).
- setVolume
( ) Set the sound volume.
- start
( ) Start playing an attached sound.
- stop
( ) Silence all sounds or a specified attached sound.
Description
Objects of the Sound class are used to control
the existing sounds in a movie or to control sounds added to a movie
programmatically. Sound objects have several
distinct applications. They can control:
All the sounds in the Flash Player
All the sounds in a particular movie clip instance or main movie (including all sounds in any nested clips)
An individual programmatically attached sound
To create a Sound
object
that controls all the sounds in the Player (including sounds in
.swf files on document levels), use the
Sound constructor without any parameters. ...
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