October 2004
Intermediate to advanced
240 pages
5h 28m
English
Much like any other aspect of development, custom-made tools can yield great success or incredible nightmares. Let's take a look at a custom-made engine that was originally designed for use with the game Unreal by Epic Games and Digital Extremes. The engine, called the Galaxy Sound System, was programmed by Carlo Vogelsang, formerly a contract programmer for Epic Games who now works at Creative.
The Galaxy Sound System was designed to take advantage of software and hardware; at the time it was developed, new products known as hardware-accelerated 3D cards—manufactured by a company called 3dfx—were starting to show up. (The market for hardware-accelerated cards is now defunct, but the technology ...
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