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Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

Chapter 6. Ideal Workflow

Workflow is a subject that's difficult to read about without falling asleep. To avoid this effect as much as possible, let's take a look at the big picture. I consider it my “under pain of death” responsibility to give industry veterans and newcomers alike a good sketch using broad strokes before delving into technical details. The first point to remember is that game industry veterans are still babies compared with veterans of other industries, and a lot of the mistakes being made by the “old hands” are the ones folks in other industries made ages ago.

In terms of process or workflow, the electronic game industry has evolved in much the same way that many other industries have, and it can be most closely associated ...

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Publisher Resources

ISBN: 0735714134Purchase book