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Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

Chapter 4. Design

“Design Rules All.” This has been declared upon the founding of more than one game development house. Over the years, game design has increased in complexity by such an order of magnitude that many seasoned game designers at the larger publishers have left to start smaller development teams. These designers can certainly handle larger projects, but they find simplicity in game design increasingly appealing given the trend toward complexity.

Game audio has been increasing in complexity as well. For example, a physics system, which allows objects to make the correct sounds when they strike or scrape different surfaces, is transparent to the average player, but the technology needed to make that engine work is on the cutting edge ...

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Publisher Resources

ISBN: 0735714134Purchase book