Chapter 4. Design
“Design Rules All.” This has been declared upon the founding of more than one game development house. Over the years, game design has increased in complexity by such an order of magnitude that many seasoned game designers at the larger publishers have left to start smaller development teams. These designers can certainly handle larger projects, but they find simplicity in game design increasingly appealing given the trend toward complexity.
Game audio has been increasing in complexity as well. For example, a physics system, which allows objects to make the correct sounds when they strike or scrape different surfaces, is transparent to the average player, but the technology needed to make that engine work is on the cutting edge ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access