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Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

Ideal Game Audio

No doubt about it, game audio has come a long way from the bleeps and bloops of the primitive audio synthesis in early titles. However, we still have a long way to go. To see how we can take game audio to the next level, I will now paint an ideal picture for all games, and then establish parameters of audio perfection for each game genre. If these ideals can be achieved, game audio will certainly be given more respect. Let this be my final word before I sign off.

All Videogames

Ideally, game audio will be addressed at the beginning of preproduction. The publisher or developer will hire an audio director or manager to oversee all audio production during the entire project. This director or manager will know how to consider the ...

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Publisher Resources

ISBN: 0735714134Purchase book