October 2004
Intermediate to advanced
240 pages
5h 28m
English
Programmers are your friends. They are in fact the ones who will determine whether you are happy or sad about how your sounds play back in the game, so treat them with respect. Having said that, programmers are not necessarily audio savvy. It's up to you to show them the cost-benefit analyses and the virtues of well-done audio along the way so they understand your viewpoints.
To begin with, know how to communicate. Do not be afraid to use extremely simple language and syntax. For example, if you tell a programmer, “I want this 3D sound to have a controllable falloff curve,” that won't explain that “the player needs to hear an impact sound even if it is far away, to demonstrate that the sound is realistic—so ...
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