Skip to Content
Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

Introduction

All of us in the game development community know that game audio has grown considerably in the last 20 years. After roughly one-fifth the length of time that movies and television have taken to evolve, videogames are now starting to be held to the same high standards for quality. It was one thing to have a game magazine say, “This game's soundtrack would be right at home in a film,” but now that the same is being said by general-interest publications like Newsweek and Entertainment Weekly, it's clear that even the harshest critics are beginning to acknowledge the excellence of audio in games.

The game industry has exploded in the past five years, thus raising the bar on game audio quality. Now anyone who can write music and create ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Audio Processes

Audio Processes

David Creasey
The Game Audio Strategy Guide

The Game Audio Strategy Guide

Gina Zdanowicz, Spencer Bambrick

Publisher Resources

ISBN: 0735714134Purchase book