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Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

Popularity Challenges

Some people regard game audio with very little respect, for several reasons. First of all, game audio is currently being compared to audio in film and television in terms of dramatic effect and production quality, but for the most part it has not yet reached the standards of film in that regard. Some game-audio developers are addressing this issue by incorporating orchestras, famous choirs, and pop acts into their game soundtracks. Are these the only ways to attain a par with film and television? Hardly. They are the easiest and most obvious ways. Better composition, more interactive and adaptive composition, and an ear toward more elaborate mixing and engineering will eventually prove more effective for original audio and ...

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Publisher Resources

ISBN: 0735714134Purchase book