Chapter 7. Ideal Production
You can't discuss game audio without understanding how it's produced, so I am devoting this chapter to that process. I will attempt to describe the most effective ways to create the best game audio possible.
For starters, ideal production requires creating audio assets while keeping foremost in mind their integration into the game. Here's a simple but apt example: If you've created a sound effects file that is the sound of a footstep on concrete, you should group it with other footsteps on concrete. Ideal production leads to easier integration.
In the last five years alone, game-audio production has changed drastically. Not too long ago, only a select few could create game audio, let alone integrate it. Now, anyone ...
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