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Designed for Use, 2nd Edition
book

Designed for Use, 2nd Edition

by Lukas Mathis
April 2016
Intermediate to advanced content levelIntermediate to advanced
325 pages
9h 24m
English
Pragmatic Bookshelf
Content preview from Designed for Use, 2nd Edition
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Chapter 15 Realism

Pick up any reasonably modern device—say, a tablet or a smartphone—and you’ll quickly notice that a lot of work has gone into making the user interface appear realistic.

You see shadows, gradients, 3D effects, and textures. Sometimes, on-screen elements or whole applications are based on real objects. Even the user interactions themselves are patterned after the real world: you can touch and move sliders, you can toggle switches, and if you give a scrollable area a push, it keeps scrolling for a bit, steadily slowing down as if there were actual friction. The book application on your tablet device may resemble an actual book, ...

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Publisher Resources

ISBN: 9781680501902Errata Page