Skip to Content
Designed for Use, 2nd Edition
book

Designed for Use, 2nd Edition

by Lukas Mathis
April 2016
Intermediate to advanced content levelIntermediate to advanced
325 pages
9h 24m
English
Pragmatic Bookshelf
Content preview from Designed for Use, 2nd Edition

Avoid Gesture Magic

If you choose gestures, make sure they directly and immediately affect things on the screen in a familiar way that users understand from the real world. Gestures work best when the system gives constant feedback while the user is interacting with it. In Designing Gestural Interfaces [Saf08], Dan Saffer points out:

We’re used to instant reaction to physical manipulation of objects. (...) When engaged with a gestural interface, users want to know that the system has heard and understood any commands given to it. This is where feedback comes in. Every action by a human directed toward a gestural interface, no matter how slight, should be accompanied by some acknowledgment of the action—whenever possible and as rapidly as possible. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Seeing Double

Seeing Double

J Block Richard
The Best of Instructables Volume I

The Best of Instructables Volume I

The editors at MAKE magazine and Instructables.com

Publisher Resources

ISBN: 9781680501902Errata Page