April 2016
Intermediate to advanced
325 pages
9h 24m
English
Both Flow: The Psychology of Optimal Experience [Csi02] by Mihály Csíkszentmihályi and A Theory of Fun for Game Design [Kos04] by Raph Koster provide useful insight into what makes things fun. Rules of Play: Game Design Fundamentals [SZ03] by Katie Salen and Eric Zimmerman is also worth reading, as is Thomas W. Malone’s paper “Heuristics for Designing Enjoyable User Interfaces,”[147]
Replica Island developer Chris Pruett writes a great blog about game design that sometimes touches on usability issues.[148]
On YouTube, there’s an interesting presentation called “Putting the Fun in Functional: Applying Game Mechanics to Functional Software” by Shufflebrain CEO Amy Jo Kim.[149]
David McRaney writes about the the overjustification ...