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Designed for Use, 2nd Edition
book

Designed for Use, 2nd Edition

by Lukas Mathis
April 2016
Intermediate to advanced content levelIntermediate to advanced
325 pages
9h 24m
English
Pragmatic Bookshelf
Content preview from Designed for Use, 2nd Edition

Further Reading

Both Flow: The Psychology of Optimal Experience [Csi02] by Mihály Csíkszentmihályi and A Theory of Fun for Game Design [Kos04] by Raph Koster provide useful insight into what makes things fun. Rules of Play: Game Design Fundamentals [SZ03] by Katie Salen and Eric Zimmerman is also worth reading, as is Thomas W. Malone’s paper “Heuristics for Designing Enjoyable User Interfaces,”[147]

Replica Island developer Chris Pruett writes a great blog about game design that sometimes touches on usability issues.[148]

On YouTube, there’s an interesting presentation called “Putting the Fun in Functional: Applying Game Mechanics to Functional Software” by Shufflebrain CEO Amy Jo Kim.[149]

David McRaney writes about the the overjustification ...

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Publisher Resources

ISBN: 9781680501902Errata Page