
Contents
Acknowledgments xiii
Web Materials xv
I Geometry Manipulation 1
Wolfgang Engel
1 GPU Terrain Subdivision and Tessellation 3
Benjamin Mistal
1.1 Introduction............................. 3
1.2 TheAlgorithm ........................... 4
1.3 Results................................ 17
1.4 Conclusions............................. 18
Bibliography ............................... 20
2 Introducing the Programmable Vertex Pulling Rendering Pipeline 21
Christophe Riccio and Sean Lilley
2.1 Introduction............................. 21
2.2 Draw Submission Limitations and Objectives . . . . . . . . . . 22
2.3 Evaluating Draw Call CPU Overhead and the GPU Draw
Submission ...