
2
III
Simulating Partial Occlusion
in Post-Processing
Depth-of-Field Methods
David C. Schedl and Michael Wimmer
2.1 Introduction
This chapter describes a method for simulating depth of field (DoF). In particu-
lar, we investigate the so-called partial occlusion effect: objects near the camera
blurred due to DoF are actually semitransparent and therefore result in par-
tially visible background objects (Figure 2.1). This effect is strongly apparent
in miniature and macro photography and in film making. Games and interac-
tive applications are nowadays becoming more cinematic, including strong DoF
effects, and therefore it is important to be able to convincingly ...