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GPU Pro 4
book

GPU Pro 4

by Wolfgang Engel
April 2013
Intermediate to advanced
382 pages
11h 42m
English
A K Peters/CRC Press
Content preview from GPU Pro 4
2. Introducing the Programmable Vertex Pulling Rendering Pipeline 31
256,000128,00064,00032,00016,000
x-axis: Number of Draws
y-axis: Processing Time in ms
8,0004,0002,000
Discarded
Rendered
1,000
0
20
40
60
80
100
Figure 2.9. Comparing performance between discarded draws and draws rendering a
single quad per draw producing 16 pixels on the framebuffer.
indirect buffer. For this chapter we used a brute force OpenCL kernel to check
every object in the scene, but nothing prevents us from using space partitioning
techniques to continue scaling up the scene complexity.
Taking a closer look at the new draw call functions, it is both interest-
ing and annoying to acknowledge ...
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Publisher Resources

ISBN: 9781466567443