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GPU Pro 4
book

GPU Pro 4

by Wolfgang Engel
April 2013
Intermediate to advanced
382 pages
11h 42m
English
A K Peters/CRC Press
Content preview from GPU Pro 4
4
III
Practical Framebuffer Compression
Pavlos Mavridis and Georgios Papaioannou
4.1 Introduction
In computer graphics, the creation of realistic images requires multiple samples
per pixel, to avoid aliasing artifacts, and floating-point precision, in order to prop-
erly represent the high dynamic range (HDR) of the environmental lighting. Both
of these requirements vastly increase the storage and bandwidth consumption of
the framebuffer. In particular, using a multisample framebuffer with N samples
per pixel requires N times more memory. On top of that, the usage of a 16-bit
half-float storage format doubles the memory and bandwidth requirements when
compared ...
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Publisher Resources

ISBN: 9781466567443