
1
VI
Bit-Trail Traversal for Stackless
LBVH on DirectCompute
Sergio Murgu´ıa, Francisco
´
Avila,
Leo Reyes, and Arturo Garc´ıa
1.1 Introduction
Rendering dynamic scenes with ray tracing is a major challenge on current hard-
ware and software implementations. Fast construction algorithms are usually
needed to rebuild acceleration structures from scratch on each frame in current
state-of-the-art implementations. However, thesealgorithmstendtohavepoor
traversal performance.
This article describes an improvement to the stackless linear bounding vol-
ume hierarchy (SLBVH) presented in [Murguia et al. 11], which is a new way
for traversing and constructing a linea ...