
56 II Rendering
Figure 1.4. Editor view showing the link between an image proxy and a cubemap (left)
and the orthogonal frustum for a 2D scene capture (right).
Creating image proxies. An image proxy is a quad textured with an authored
image or a 2D capture from the scene. The quad is used as a geometric approxi-
mation of the reflection environment a.k.a. the geometry proxy.
We developed tools for our artists to allow placing image proxies in levels,
customizing the quad size, customizing the texture resolution and performing 2D
scene captures (Figure 1.4). The 2D capture is done with an orthogonal frustum
set up inside our game editor. The capture