
III
Image Space
The effective image space algorithms are becoming a more and more important
way of achieving more realism or higher quality of the final image.
We start the section with two articles improving the depth-of-field effect used
in many modern games. The first article is “The Skylanders SWAP Force Depth-
of-Field Shader,” by Michael Bukowski, Padraic Hennessy, Brian Osman, and
Morgan McGuire. It describes the depth-of-field shader used in production at
Vicarious Visions for the Skylanders series of games. Their technique generates
very convincing near and far out of focus areas completely in image space without
any additional scene rendering.
The ...