
About the Editors
Wessam Bahnassi is a software engineer with a background in building architec-
ture. This combination is believed to be the reason behind Wessam’s passion for
3D engine design. He has written and dealt with a variety of engines throughout
a decade of game development. Currently, he is a lead rendering engineer at
Electronic Arts Inc., and a supervisor of the Arabic Game Developer Network.
Although a bit out of context here, his heart beats for the Syrian revolution,
as well as the other Arabic revolutions in general, to which he dedicates this
work.
Carsten Dachsbacher is a full professor at the Karlsruhe Institute of Technol-
ogy.