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GPU Pro 4
book

GPU Pro 4

by Wolfgang Engel
April 2013
Intermediate to advanced
382 pages
11h 42m
English
A K Peters/CRC Press
Content preview from GPU Pro 4
2. Simulating Partial Occlusion in Post-Processing Depth-of-Field Methods 197
Homunculus (K = 17)Dragons (K = 22)
Pinhole Our method Accum. buffer
Figure 2.7. A pinhole rendering and DoF effects produced with our algorithm and the
accumulation-buffer method (256 views). The first row shows the scene Homunculus
(74,000 faces), and the second shows Dragons (6,000,000 faces). Renderings have the
resolution 1,024× 1,024, and 17 and 22 depth layers, respectively, have been used for our
algorithm. The lens settings are f =0.1, N =1.4, and it is focused at the stone wall in
the back (z
focus
=18.5) for Homunculus and at the foremost blue dragon (z
focus
=3)
for D
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Publisher Resources

ISBN: 9781466567443