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GPU Pro 4
book

GPU Pro 4

by Wolfgang Engel
April 2013
Intermediate to advanced
382 pages
11h 42m
English
A K Peters/CRC Press
Content preview from GPU Pro 4
1. Real-Time Deep Shadow Maps 263
Figure 1.6. DSMs without filtering (left) exhibit resampling artifacts. Smoother shad-
ows can be achieved with PCF (center), while ESM provides even higher quality (right).
In Table 1.1 we compare the timings for a special version of binary shadow
mapping (simulated by using only the first fragment of a DSM for shading),
DSMs, and DSMs using a 3 × 3anda5× 5 PCF kernel size, respectively, and
show the comparison for several shadow map resolutions. The comparison to this
version of binary shadow mapping demonstrates the overhead of the DSM lookups
(using both optimizations, i.e., neighbor links and truncation of the transmittance ...
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Publisher Resources

ISBN: 9781466567443