
6. Progressive Screen-Space Multichannel Surface Voxelization 147
(a)
(b)
(c)
(f) (g)
(e)(d)
Figure 6.6. Comparison of the voxelization of the Crytek Sponza II Atrium.
(a, b) Single-frame screen-space voxelization from two distinct viewpoints where it is
not possible to capture all environment details as no information exists in the buffers.
(c) Progressive voxelization produced over several frames. (d, e) Indirect lighting buffers
corresponding to the single frame voxelization of (a) and (b). (f, g) PV indirect lighting
buffers (of the voxelization in (c)).
Figure 6.7 demonstrates progressive voxelization in a dynamic environment in
real time. In particular, ...