
1
II
Practical Planar Reflections Using
Cubemaps and Image Proxies
S´ebastien Lagarde and Antoine Zanuttini
1.1 Introduction
Rendering scenes with glossy and specular reflections has always been a challenge
in the field of real-time rendering. Due to their importance in assessing image
quality, many techniques have been developed to simulate reflections. These
techniques can be classified in four categories:
1. Real-time techniques, such as dynamic environment mapping, with all kinds
of parameterization: cubemaps, 2D mirror planes, dual paraboloid. Dy-
namic reflections of this type are accurate but costly because they require
resending the whole scene to the ...