
5
II
Forward+: A Step Toward
Film-Style Shading in Real Time
Takahiro Harada, Jay McKee, and Jason C. Yang
5.1 Introduction
Modern GPU hardware along with the feature set provided by the DirectX 11
API provides developers more flexibility to choose among a variety of rendering
pipelines. In order to exploit the performance of modern GPUs, we believe it is
important to choose a pipeline that takes advantage of GPU hardware features,
scales well, and provides flexibility for artists, tech artists, and programmers to
achieve high-quality rendering with unique visuals. The ability to differentiate a
game’s visual look from today’s games, which modern computer-generated ...