
6
II
Progressive Screen-Space
Multichannel Surface Voxelization
Athanasios Gaitatzes and Georgios Papaioannou
6.1 Introduction
An increasing number of techniques for real-time global illumination effects rely
on volume data. Such representations allow the fast, out-of-order access to spa-
tial data from any deferred shading graphics pipeline stage as in [Thiedemann et
al. 11, Mavridis and Papaioannou 11, Kaplanyan and Dachsbacher 10]. For dy-
namic environments where both the geometry of the scene and the illumination
can arbitrarily change between frames, these calculations must be performed in
real time. However, when the per frame time budget is limited ...