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GPU Pro 4
book

GPU Pro 4

by Wolfgang Engel
April 2013
Intermediate to advanced
382 pages
11h 42m
English
A K Peters/CRC Press
Content preview from GPU Pro 4
170 II Rendering
Figure 7.3. Sponza scene with indirect illumination only.
Figure 7.4. Final combined output of the Sponza scene.
7. Rasterized Voxel-Based Dynamic Global Illumination 171
However, besides the fact that this approach will only run on DirectX 11 or
higher hardware, it requires also a depth and a normal buffer for reconstructing
the position and normal of the visible pixels. Therefore it is best fitted for direct
illumination approaches such as deferred rendering.
Bibliography
[Kaplanyan and Dachsbacher 10] Anton Kaplanyan and Carsten Dac
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Publisher Resources

ISBN: 9781466567443