
7. Rasterized Voxel-Based Dynamic Global Illumination 171
However, besides the fact that this approach will only run on DirectX 11 or
higher hardware, it requires also a depth and a normal buffer for reconstructing
the position and normal of the visible pixels. Therefore it is best fitted for direct
illumination approaches such as deferred rendering.
Bibliography
[Kaplanyan and Dachsbacher 10] Anton Kaplanyan and Carsten Dac