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GPU Pro 4
book

GPU Pro 4

by Wolfgang Engel
April 2013
Intermediate to advanced
382 pages
11h 42m
English
A K Peters/CRC Press
Content preview from GPU Pro 4
300 V GameEngineDesign
2.5 Applications of the Kinect
Now that we have seen the Kinect data streams used in a live application, we
should have a feel for what types of data are available to us for use in an ap-
plication. We can now take a moment and consider several potential types of
applications that can be built around it. As described in the introduction, this
data is very unique and allows the developer to interact with their users in very
new and novel ways. This section will briefly describe several uses for the Kinect
to get the reader thinking about the possibilities—and hopefully lead to more
ideas for uses of this intriguing device.
2.5.1
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Publisher Resources

ISBN: 9781466567443