
x Contents
1.6 Implementation........................... 277
1.7 AspectInteractions......................... 278
1.8 Praetorian: The Brief History of Aspects . . . . . . . . . . . . . 281
1.9 Analysis............................... 282
1.10Conclusion ............................. 283
1.11Acknowledgments.......................... 283
Bibliography ............................... 284
2 Kinect Programming with Direct3D 11 285
Jason Zink
2.1 Introduction............................. 285
2.2 MeettheKinect .......................... 285
2.3 MathematicsoftheKinect..................... 289
2.4 Programming with the Kinect SDK . . . . . . . . . . . . . . . . 292
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