
7
II
Rasterized Voxel-Based
Dynamic Global Illumination
Hawar Doghramachi
7.1 Introduction
For modern games it becomes more and more important to offer a realistic envi-
ronment, where a convincing illumination plays a central role. Therefor, not only
direct illumination but also indirect illumination has to be taken into account. At
the same time modern games increasingly offer the player the possibility to inter-
act with the game world, i.e., move objects around, destroy buildings, or change
the lighting dynamically. This is where dynamic global illumination comes into
play; in contrast to static precalculated solutions, it does account for highly dy- ...