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GPU Pro 4
book

GPU Pro 4

by Wolfgang Engel
April 2013
Intermediate to advanced
382 pages
11h 42m
English
A K Peters/CRC Press
Content preview from GPU Pro 4
96 II Rendering
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1x 4x 8x 16x 32x
Storage (MB)
Visibility Supersampling
Memory Consumption
Supersampled
Decoupled
Decoupled adaptive
Visibility references
Figure 3.7. Storage requirements of the CG-buffer compared to a standard deferred
G-buffer. Only the size of the visibility data grows with supersampling. We rendered
the Sponza scene at 1,280 × 720 pixels.
3.5.1 Memory Consumption
We have analyzed the memory consumption of our method, compared to super-
sampled deferred shading. We save storage by essentially deduplicating shading
data in the G-buffer. However, as a shading sample might not coincide with
any visibility samples on the s
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Publisher Resources

ISBN: 9781466567443