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GPU Pro 4
book

GPU Pro 4

by Wolfgang Engel
April 2013
Intermediate to advanced
382 pages
11h 42m
English
A K Peters/CRC Press
Content preview from GPU Pro 4
1
IV
Real-Time Deep Shadow Maps
Ren´eF¨urst, Oliver Mattausch, and Daniel Scherzer
In offline rendering the algorithm of choice for correctly shadowing transparent
objects such as hair or smoke are deep shadow maps (DSMs). Algorithms try-
ing to achieve the same effect in real time have hitherto always been limited
to approximating the solution by depth-peeling techniques. Since the introduc-
tion of Direct3D 11, however, it has become feasible to implement the original
algorithm using a single rendering pass from the light without introducing any
approximations. In this chapter we discuss how to implement a DSM algorithm
for rendering complex hair models ...
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Publisher Resources

ISBN: 9781466567443