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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced
280 pages
5h 31m
English
Packt Publishing

Overview

Dive into game development with 'LibGDX Game Development By Example', a comprehensive guide to crafting engaging games using the LibGDX framework. This book walks you through the process by building practical projects, such as a basic Snake game and an Angry Birds-style game, from start to finish. You'll master game design concepts, cross-platform deployment, and essential features.

What this Book will help me do

  • Learn to set up and utilize the LibGDX framework for 2D game development.
  • Understand cross-platform game deployment for Windows, Android, HTML5, and more.
  • Design and implement robust game structures including menus, animations, and interactions.
  • Utilize LibGDX's 2D tile map API to build dynamic and interactive worlds.
  • Create physics-based gameplay by leveraging the Box2D physics engine integration.

Author(s)

James Cook is a seasoned game developer and an expert in Java-based tools, having worked on numerous projects with the LibGDX framework. With a passion for teaching, James explains technical concepts through clear examples and practical demonstration. This book reflects his commitment to making game development accessible and rewarding for learners.

Who is it for?

This book is aimed at aspiring game developers who want to learn using the LibGDX framework. While some basic programming experience, preferably in Java, is beneficial, the content is approachable for motivated beginners. Readers who want to start creating platform-independent games will find this guide perfect. If you aim to expand your coding skills and create your own games, this book is for you.

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Publisher Resources

ISBN: 9781785281440