Skip to Content
LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Increasing the length of the snake

We have the snake eating the apple; however, there aren't any consequences to this. As a part of the game, we need to make the snake increase the length of his body for each apple he eats. Our requirements for this are as follows:

  • Add a body part to the snake when it eats an apple
  • As the snake moves, the body parts should follow
  • There will be multiple body parts

First, let's create a class that will contain the length of the snake's body. This can take the form of an inner class for now:

 private class BodyPart { private int x, y; private Texture texture; public BodyPart(Texture texture) { this.texture = texture; } public void updateBodyPosition(int x, int y) { this.x = x; this.y = y; } public void draw(Batch batch) ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Mastering LibGDX Game Development

Mastering LibGDX Game Development

Patrick Hoey
Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

Suryakumar B Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781785281440Supplemental Content