Skip to Content
LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Summary

Well, that's the end of our Snake game. Over the course of this chapter, we took our humble Snake game from a very simple concept and fleshed it out with some game concepts, high scores, game states, and better collision handling. We had a chance to look at a couple of concepts that will make game development easier going forward: the ShapeRenderer class for debugging, and viewports for managing different screen sizes and allowing us to work in a consistent world.

In the next chapter, we will start building a game similar to the one that was a viral smash when it came out. Don't worry; it isn't something to get into a flap about. We will look at using LibGDX's Scene2D for easy UI development, spritesheets to compact our artwork, and screens ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Mastering LibGDX Game Development

Mastering LibGDX Game Development

Patrick Hoey
Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

Suryakumar B Nair, Andreas Oehlke

Publisher Resources

ISBN: 9781785281440