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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Summary

Well, that's the end of our Snake game. Over the course of this chapter, we took our humble Snake game from a very simple concept and fleshed it out with some game concepts, high scores, game states, and better collision handling. We had a chance to look at a couple of concepts that will make game development easier going forward: the ShapeRenderer class for debugging, and viewports for managing different screen sizes and allowing us to work in a consistent world.

In the next chapter, we will start building a game similar to the one that was a viral smash when it came out. Don't worry; it isn't something to get into a flap about. We will look at using LibGDX's Scene2D for easy UI development, spritesheets to compact our artwork, and screens ...

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Publisher Resources

ISBN: 9781785281440Supplemental Content