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LibGDX Game Development By Example by James Cook

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Summary

Well, I hope that you have an understanding of what it takes to package up and deploy your game on multiple platforms, and in fact, considering how Gradle works, it is entirely possible to build everything you need in one go:

gradlew android:assembleRelease ios:createIPA html:dist

I know because I have done this!

In this chapter, we looked at how to set up our Android releases and how to export the project with iOS, and we then looked at HTML and how we can generate JavaScript to cover this platform.

In the next chapter, we are going to look at how to integrate a third-party service and how to interact with it in LibGDX.

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