Another new chapter and another new game! This time around we are going to be looking at making a simplified version of a modern-day mobile classic. That's right; we are going to have a look at Angry Birds.
For those that might be keen to see what this chapter will help you make, you can view a quick video of it at https://www.youtube.com/watch?v=7Xot-5pkjIY.
By choosing this game as a game to remake, we get the chance to look at some more advanced features of LibGDX, in particular the popular Box2D physics engine. Once again, we will be revisiting the great tool, that is, Tiled, for level creation and integration with Box2D, to simplify the design process.
To finish off, we will look at handling different ...
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